• 彼得。莫雷纳 谈 Project Milo 未被产品化的真正原因



      Project Milo 曾在 2009 年 E3 作为 Kinect 技术 DEMO 被演示。 此后,业界一直惦记着该DEMO产品化问题。已离开微软的前狮头CEO 彼得。莫雷纳(Peter.Molyneux)在近期访谈中透露了 Project Milo 被取消的真正原因。这里只翻译了彼得。莫雷纳的原话。


      The Truth

      Now that Peter Molyneux has left Lionhead studios and Microsoft I assume he can talk a bit more freely about his projects and hence the revealing interview. In there he talks about Project Milo and about the fact that it really did work, just that the word (or maybe with this he means the people from marketing) wouldn’t be ready for it.

      The game (Milo) did work, it really did. But I think that the world – whether that world is retail or marketing executives – wasn’t quite ready for Milo.

      游戏(Milo)确实做了。但我认为当时的零售或市场总监不能接受 Milo 这种游戏。


      He then goes on to say there was much more than just a technical demo, the game already had hours of gameplay!

      There’s three or four or five hours of crafted gameplay in there, and it was an amazing experience.
      已经开发了 3-5 小时的游戏内容,那是种神奇的体验。

      And when he was asked if the game was almost finished:

      Yeah it was. It’s just that… what was so hard for some people to imagine is what Milo would look like on the shelves, sitting alongside these murderous shooter games.

      “I can’t imagine what it would look like in GAME or Gamestop,” is what people told me.

      某些人很难想像 Milo 会零售,而且和那些残忍的射击游戏摆在一起。那些人给我说:“我无法想象它在 GAME 或Gamestop 零售时市场会怎样。”

      Of course, now that we live in this digital world, maybe things will be different. I know it was only axed a couple of years ago, but that’s a long time in the industry.
      Project Milo 确实是一个比较超前的技术 DEMO,微软 Sales 没有让它为 Kinect 开路,进入零售也许是个明智的选择 。让我们拭目以待,随着 Kinect 技术、虚拟真实技术在 Project Milo 上逐渐完善,Milo 终会重见天日,说不定还会引爆游戏业界的下一场革命。

      信息来源:http://123kinect.com/truth-out-real-reason-milo-killed/33784/

      附 Peter.Molyneux 展示 Milo :

      评论 11 评论
      1. DCI 的头像
         DCI -
        微软销售太过保守? XD
      1. chain710 的头像
        chain710 -
        魔力牛现在就只会放风筝,显然是技术搞不定,达不到demo的标准才被迫cancel的。关于市场的那套说辞纯属扯淡,市场总监不接受,e3的demo根本就不应该上
      1. tking1000 的头像
        tking1000 -
        NB吹大了,发现一时半会实现不了。,,,
      1. GodJobMenG 的头像
        GodJobMenG -
        下代主机不知道能不能上。
      1. xson 的头像
        xson -
        留著下一代的首發吧
      1. zhuohoup 的头像
        zhuohoup -
        我觉得这游戏很弱智,根本就必须跟着游戏一板一眼地做,而且要丝毫不差,一点自由度都没
        而且对话那里明显是SET好的,如果玩家上去玩只会是答非所问
      1. chumuyisi 的头像
        chumuyisi -
        典型的拉不出屎怪茅坑
      1. oracler 的头像
        oracler -
        离职了可以随便说了么…
      1. devilalliy 的头像
        devilalliy -
        我很烦这个傻逼的长相和语调,虽然费波还算好玩
      1. emlong 的头像
        emlong -
        如果换一个角度,把小孩设定改为外星人E.T,游戏名称改为《第三类接触》,通过和外星人小孩接触,慢慢分支出越来越有趣的故事。

        我觉得这个游戏失败的地方在于太平淡了,即便是没有暴力,玩家也可以选择科幻或者SEX。游戏毕竟是游戏,艺术价值和科研价值,首先得暂时放在商业价值背后。只有题材在被人乐于接受的前提下,才有必要费笔墨在AI上。

        魔力牛确实是很出色的游戏大师,也是一个游戏导师。但是过于抽象和平凡的技术演示,会让人感觉他只会说教,纵使他确实很牛B过。
      1. neo05 的头像
        neo05 -
        觉得有点siri 呵呵